Encased Relics Guide 2022
Relics are pieces of gear that offer the main character or his allies certain bonuses but may also come with drawbacks. Of course, the most beneficial artifacts are those that carry no consequences. Let’s discuss the results of all the artifacts we discovered and how you can obtain them. Regular relics either have no penalties at all or have them, albeit in a weaker form. Active relics are enhanced versions of these.
List of Encased Relic shards -
We have described the Encased Relics under two categories, wherein you will get active Relics details and In-active as well. -
Active Encased Relics
Active Encased Relic shards only consist of the Relics which are active for now and ready to use.
Anchor
- Precision +25
- Movement Speed -0.5
Black Pin
- Learnability +5
- Initiative -3
Brass Apple
- AP +1
- Max AP +1
- Starting AP +1
- Precision -15
Brick
- Fortitude +20
- Evasion -10
- Initiative -3
Caddy
- Biochemical, Cryogenic and Heat Resistance +3
Crown of Thorns
- Mechanical Resistance +15
- Psychic Resistance +15
- Biochemical Resistance -15
- Guts -4
Crumbs
- Defense Class +4
- Evasion -4
Dawn
- Muscle +3 while affected by any damage over time status
Deep Flask
- Thirst -6 per hour
Fluff
- Carry Weight +40
- Muscle -1
Funnel
- Evasion +7
- Max AP -1
- Saved AP -2
Golden Ticket
- Critical hits heal 50% of their strength immediately upon hit instead of dealing damage (ignoring all Resistances)
Holmes
- Perception +1
- Starting AP -2
Imp
- Deftness +2
- Fortune -4
Jolly Driller
- Charisma +2 for 36 hours after resting in bed
Mobius Strip
- Psyche +1 for each final death of a companion during the wanderings (only if the relic is equipped)
Necropearl
- Biochemical Damage +9%
- Biochemical Resistance -6
- Regeneration -18
Panacea
- HP +25 in every round of combat
- All Attributes -1
Polyp
- Psyche +1
- Relic Slots +2
- Charisma -3
Rainbow Disc
- Detection Time +5 seconds
- Radioactive
Red Shard
- Critical Hit Chance +13
- You receive 40 Pure Damage whenever you kill an opponent
Rocky the Relic Lithomorph
- Fortune +1
Spiral
Psychic Resistance +18
Resilience -18
Sunny-Side
- Mechanical Resistance +7
- Evasion -10
- Initiative -2
Triskele
- Initiative +3
- Max AP +3
- Saved AP +3
Warm Knot
Cryogenic Resistance +100%
AP -2
Max AP -2
Starting AP -2
White Sphere
- Resilience +20
- Critical Hit Chance -5
In-Active Encased Relics
In-Active Encased Relic shards only consist of the Relics which are not active anymore.
Black Pin (Inactive)
- Learnability +1
- Initiative -1
Crumbs (Inactive)
- Defense Class +1
- Evasion -1
Caddy (Inactive)
- Biochemical, Cryogenic, and Heat Resistance +1
Fluff (Inactive)
- Carry Weight +5
Funnel (Inactive)
- Evasion +1
- Saved AP -1
Panacea (Inactive)
- HP +2 in every round of combat
Spiral (Inactive)
- Psychic Resistance +3
- Resilience -3
Encased Relic shards Guide — Gamers Exploit Tip
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